Since the beginning of the Intel transition, it has been the hope of gamers everywhere that, one day, a Cedega-like solution would allow Windows games to be played on an Intel Mac. TransGaming, the company that makes Cedega, announced today that they’ve developed Cider (get it? Apple? Cider?) to allow Windows game developers port their games to Macs without changing a single line of code. (See the FAQ here)
Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.
This really seems to be a multiplatform solution, allowing Cider games to even be used in Linux via Cedega.
Stemming from the same technology foundation as TransGaming’s technical sensation, Cedega, Cider empowers game developers and publishers to release Mac editions of their titles. Cider is so effective that publishers will be able to simultaneously deploy the Mac and Windows versions of their titles, even for new games already in development. With Cider, whole catalogues of games can be easily brought to a brand new audience starving for games. Another great benefit is that games migrated to Intel Mac using Cider will also run on Linux under Cedega, forging a path to another game hungry market.
What’s all the corporate jibba-jabba mean? Hopefully, it means that game developers will finally have the tools (and incentive) to bring most of their gaming library to the Mac platform. It will be interesting to see what kind of performance hit, if any, Cider games will show in relation to their Windows brethren. We hope this isn’t too good to be true.
It’s no secret that Macs have not traditionally been the platform of choice for gamers. However, with what seems like a renewed commitment by Apple for ease of customization (see the pull tab hard drive in the MacBook) and the possibility for a flood of new Mac-able games, that might just be changing.
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