jalavoui Posted Wednesday at 08:31 PM Share Posted Wednesday at 08:31 PM (edited) it's the biggest patch in nblue how did u miss it ? tgl icl as comments but tgl as same patch logic it works with lots of mods - the 0x1800 flags idk as some won't work but yeah maybe some combo will unlock this issues problem of messing with this is that this code and others might need patches this code also as condition Edited Wednesday at 10:46 PM by jalavoui Link to comment Share on other sites More sharing options...
benmacfreak Posted yesterday at 02:41 AM Share Posted yesterday at 02:41 AM 6 hours ago, jalavoui said: it's the biggest patch in nblue how did u miss it ? tgl icl as comments but tgl as same patch logic it works with lots of mods - the 0x1800 flags idk as some won't work but yeah maybe some combo will unlock this issues problem of messing with this is that this code and others might need patches this code also as condition why was there no updated src zip file for nblue jala? just wondering. Link to comment Share on other sites More sharing options...
jalavoui Posted 15 hours ago Share Posted 15 hours ago (edited) i'm pushing nblue src as i change it this1 defaults to tgl for testing btw blt3d panic is patched NootedBlue-master.zip i just exausted my upload space in insanly... here the latest files sle_Internal.zip HookCase-master.zip what i found out is that tgl logs shows less failures during display setup still on nblue you guys can change the default framebuffer btw this tgl bad patch (cause of wrong register readings) its all Visual fault because he doesn't have a working intel laptop to help us. Masta maybe you can help by searching the entire DTK for this functions ? they must be defined somewhere as the dtk works fine tgl might work for non DSB hardware with some hacks Edited 13 hours ago by jalavoui Link to comment Share on other sites More sharing options...
benmacfreak Posted 13 hours ago Share Posted 13 hours ago 1 hour ago, jalavoui said: i'm pushing nblue src as i change it this1 defaults to tgl for testing btw blt3d panic is patched NootedBlue-master.zip 418.56 kB · 2 downloads i just exausted my upload space in insanly... here the latest files sle_Internal.zip 43.07 MB · 0 downloads HookCase-master.zip 191.12 kB · 0 downloads what i found out is that tgl logs shows less failures during display setup still on nblue you guys can change the default framebuffer btw this tgl bad patch (cause of wrong register readings) its all Visual fault because he doesn't have a working intel laptop to help us. Masta maybe you can help by searching the entire DTK for this functions ? they must be defined somewhere as the dtk works fine tgl might work for non DSB hardware with some hacks i have recently aquired a 10th gen xps laptop along side my 11th gen laptop jala, given visual hasnt a intel laptop, what do you need help wise? i've not done much with xcode or kext development BUT i can donate some time if you need. Link to comment Share on other sites More sharing options...
jalavoui Posted 13 hours ago Share Posted 13 hours ago (edited) hmm i think you should join the asus thread because probably you will have same issues for setup os x or skip it if you managed to load nblue and get logs any os version is fine cause we're testing DTK files Edited 13 hours ago by jalavoui Link to comment Share on other sites More sharing options...
benmacfreak Posted 13 hours ago Share Posted 13 hours ago (edited) 16 minutes ago, jalavoui said: hmm i think you should join the asus thread because probably you will have same issues for setup os x or skip it if you managed to load nblue and get logs yeah i have only arch linux on my 11th gen rn, i have sonoma 14.7 on a usb rn with my 11th gen EFI, is sonoma ok for this or should i use ventura? doesn't matter to me. alright ill put sonoma on then. Edited 13 hours ago by benmacfreak Link to comment Share on other sites More sharing options...
Mastachief Posted 11 hours ago Share Posted 11 hours ago (edited) I figure its one of these, I'm checking with Ghidra. AppleIntelTGLGraphics.kext AppleIntelTGLGraphicsFramebuffer.kext AppleIntelGraphicsPowerManagement.kext AppleIntelGraphicsGLDriver.bundle AppleIntelTGLGraphicsVADriver.bundle okay, checking. Edited 10 hours ago by Mastachief Link to comment Share on other sites More sharing options...
jalavoui Posted 10 hours ago Share Posted 10 hours ago (edited) they're called from AppleIntelTGLGraphicsFramebuffer.kext. but there must be a file in the DTK with the original functions in theory they should be in one of this files Edited 10 hours ago by jalavoui Link to comment Share on other sites More sharing options...
Visual Ehrmanntraut Posted 2 hours ago Share Posted 2 hours ago 13 hours ago, jalavoui said: they must be defined somewhere as the dtk works fine ◎ rg --binary "AppleIntelBaseController15WriteRegister32" ~/Developer/.AppleInternal/GoldenGateSpike/System/Library/Extensions/ ⌂ 09:22 /Users/visual/Developer/.AppleInternal/GoldenGateSpike/System/Library/Extensions/AppleIntelICLLPGraphicsFramebuffer.kext/Contents/MacOS/AppleIntelICLLPGraphicsFramebuffer_kasan: binary file matches (found "\0" byte around offset 5) ◎ rg --binary "AppleIntelBaseController14ReadRegister32" ~/Developer/.AppleInternal/GoldenGateSpike/System/Library/Extensions/ ⌂ 09:23 /Users/visual/Developer/.AppleInternal/GoldenGateSpike/System/Library/Extensions/AppleIntelICLLPGraphicsFramebuffer.kext/Contents/MacOS/AppleIntelICLLPGraphicsFramebuffer_kasan: binary file matches (found "\0" byte around offset 5) Link to comment Share on other sites More sharing options...
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