gcenx83 Posted April 2, 2018 Share Posted April 2, 2018 (edited) As I don’t frequent here very often it makes more sense to just link to the project instead https://github.com/Gcenx/WineskinServer Check README.md for current project requirements etc. Edited July 30, 2021 by gcenx83 Replace post with projects url 4 1 Link to comment Share on other sites More sharing options...
Slice Posted March 6, 2019 Share Posted March 6, 2019 What is the difference between Refresh wrapper Rebuild wrapper Update wrapper ? I see no explanation in the interface I want to note that this Unofficial Wineskin is preferred against official one. Link to comment Share on other sites More sharing options...
gcenx83 Posted March 6, 2019 Author Share Posted March 6, 2019 Refresh wrapper, launches wineboot sometimes it helps, that usually happens automatically after changing engines. Rebuild wrapper, will remove and remake the wineprefix that’s included within the wrapper. Update wrapper, this option updates the current wrappers files with the master wrappers files. All contents with /Frameworks are replaced with the current Master wrappers version, also replaces Wineskin.app and the WineskinLauncher files. wswine.bundle is preserved along with the contents of /Resources Link to comment Share on other sites More sharing options...
Slice Posted March 6, 2019 Share Posted March 6, 2019 So rebuild wrapper will erase all installed software inside? Link to comment Share on other sites More sharing options...
gcenx83 Posted March 6, 2019 Author Share Posted March 6, 2019 That’s correct. Link to comment Share on other sites More sharing options...
gcenx83 Posted March 12, 2019 Author Share Posted March 12, 2019 Winery was updated due to a bug with version handling, any engine that contained a “-“ was affected and would need to be downloaded again. This was fixed by Vitor for PortingKit and the same fix used for Winery. PortingKit now defaults to use “Unofficial Wineskin Wrapper” for macOS Mojave users. Link to comment Share on other sites More sharing options...
Tetonne Posted June 10, 2019 Share Posted June 10, 2019 hope this will be dev in 64bit for new os Link to comment Share on other sites More sharing options...
gcenx83 Posted June 10, 2019 Author Share Posted June 10, 2019 5 hours ago, Tetonne said: hope this will be dev in 64bit for new os Unofficial Wineskin is already 64Bit, with two exceptions; - WSGamma (doh123 never provides source code) - Wine* Our biggest issue is CodeWeavers need to release a working solution to run 32Bit code on 64Bit only OS. Wine64 already functions on macOS Catalina, a user already reports making a clean wrapper and wine64 functioning, I’ve already done everything I can currently. 1 Link to comment Share on other sites More sharing options...
Slice Posted June 11, 2019 Share Posted June 11, 2019 Can we live without WSGamma? Link to comment Share on other sites More sharing options...
gcenx83 Posted June 11, 2019 Author Share Posted June 11, 2019 15 minutes ago, Slice said: Can we live without WSGamma? We can, it’s not a hard requirement. Anything that won’t work on 10.15 and above will be disabled. Link to comment Share on other sites More sharing options...
Slice Posted June 20, 2019 Share Posted June 20, 2019 Hi @gcenx83, Do you have any idea how to make one wrapper for three application? One wrapper has a size of 1gb while applications are small about 10Mb so there is no reason to create three wrappers. Is it possibble to create links or small applications that will share same wrapper for these three different applications? And can be started separately. 1 Link to comment Share on other sites More sharing options...
gcenx83 Posted July 4, 2019 Author Share Posted July 4, 2019 On 6/20/2019 at 8:18 AM, Slice said: Hi @gcenx83, Do you have any idea how to make one wrapper for three application? One wrapper has a size of 1gb while applications are small about 10Mb so there is no reason to create three wrappers. Is it possibble to create links or small applications that will share same wrapper for these three different applications? And can be started separately. @Slice I don’t really check here too much. You could use CustomEXE launchers for each item installed into the wrapper that works. It’s also possible to shrink the Frameworks contents down if using a Winehq release (those only need libpng15.15.dylib & libfreetype.6.dylib those are inside wstools.bundle anyway), the next wrapper release will support using an external Runtime in $HOME/Wineskin/lib If your interested, I could upload my current Wineskinlauncher to my MEGA to go along with the uploaded Runtime version. Link to comment Share on other sites More sharing options...
Slice Posted July 4, 2019 Share Posted July 4, 2019 Hi, I tried to make new wrapper but replacing Frameworks and drive_c by symbolic links to big wrapper. Result is 5.6Mb and it works But there are some bugs I didn't understand. May be because of different system.reg for the same system. And strange behavior for launch Too many exec***.bat files? 1 Link to comment Share on other sites More sharing options...
Slice Posted July 4, 2019 Share Posted July 4, 2019 39 minutes ago, gcenx83 said: @Slice I don’t really check here too much. You could use CustomEXE launchers for each item installed into the wrapper that works. It’s also possible to shrink the Frameworks contents down if using a Winehq release (those only need libpng15.15.dylib & libfreetype.6.dylib those are inside wstools.bundle anyway), the next wrapper release will support using an external Runtime in $HOME/Wineskin/lib If your interested, I could upload my current Wineskinlauncher to my MEGA to go along with the uploaded Runtime version. Oh, yes, see you! CustomEXE does the works! Somehow I didn't see it before. Link to comment Share on other sites More sharing options...
Slice Posted November 12, 2019 Share Posted November 12, 2019 @gcenx83 I tested Wineskin 2.9.0.4. All is good but it asked about gecko. After successful download (and install?) it asked for gecko again. I have to press Cancel. Not a problem really. Winetricks d3dcompiler_47 is not working asking for absent 7z.dll. And I have a question how to use set maxfiles 10240. In what cases it can be used and what is the procedure? Game Heroes 7 of Might & Magic v1.6 works almost fine. But version 1.8 hangs with log "too many open files". Is this trick can help me? It looks like user space crash and need computer hard reset. 2 Link to comment Share on other sites More sharing options...
gcenx83 Posted January 28, 2020 Author Share Posted January 28, 2020 @Slice sorry I don’t come here much it’s always better to open an issue on GitHub or contact me via Discord. The issue you’re mentioned was resolved PaulTheTall contacted about the issue, seems 7z likes a fixed path so I’d removed it and let winetricks just use the windows version to extract 7z files. ulimit -S -n 2048 # or whatever number you choose You could properly add that to the “Custom CLI” field. In other news I’ve also added something interesting WineCX19.0.1 that contains macOS Catalina support if SIP is disabled. 1 Link to comment Share on other sites More sharing options...
Slice Posted January 29, 2020 Share Posted January 29, 2020 Heroes VII of Might&Magic v1.8 works well in the wrapper 2.9.0.4 with my WineSherry last release. The issue was an internet connection. I have to disable internet before running the game. I have to mention that the game is 64bit and uses DirectX10. About WineCX19.0.1 this is very interesting news. I hope someone will confirm the success. I have no Catalina yet. Link to comment Share on other sites More sharing options...
gcenx83 Posted January 30, 2020 Author Share Posted January 30, 2020 (edited) Here’s the screenshot I’d provided on December 22nd when first testing wine32on64 on Catalina. Paul had included a video showing some Ports working on Catalina for the announcement blog I wouldn’t upgrade to Catalina full time yet but if anyone is and can’t downgraded you Mojave it’s better then nothing. Edited January 30, 2020 by gcenx83 2 Link to comment Share on other sites More sharing options...
Slice Posted July 15, 2021 Share Posted July 15, 2021 I have to inform that new version Winery->Wineskin->Wrapper work in Monterey beta3. Link to download is here https://github.com/Gcenx/WineskinServer/releases Thanks! I launched the game Heroes VII (64bit) 2 Link to comment Share on other sites More sharing options...
Slice Posted July 16, 2021 Share Posted July 16, 2021 I also should note that the game works with graphical artefact if using engine CX20. So I applied again my Sherry4.2 which is old but works perfect! @Gcenx Can you include it into your distribution? Can be downloaded here Link to comment Share on other sites More sharing options...
Slice Posted July 16, 2021 Share Posted July 16, 2021 10 hours ago, Slice said: I also should note that the game works with graphical artefact if using engine CX20. So I applied again my Sherry4.2 which is old but works perfect! This is CX20 engine And this is Sherry engine And Staging engine crashed on the game. Link to comment Share on other sites More sharing options...
stagtrader Posted November 11, 2022 Share Posted November 11, 2022 this works as expected on Ventura 😃 1 Link to comment Share on other sites More sharing options...
Slice Posted March 19, 2023 Share Posted March 19, 2023 Now I am able to launch 32bit games in Ventura! Started by latest Winery Big thanks @gcenx83 ! 3 Link to comment Share on other sites More sharing options...
Slice Posted May 9, 2023 Share Posted May 9, 2023 One remaining problem, the Wine will not correctly finish so I have to do killall wine64-preloader every time finishing a game. Link to comment Share on other sites More sharing options...
STLVNUB Posted May 9, 2023 Share Posted May 9, 2023 (edited) Try Running What's in the Contents/Macos/?? From Terminal If So Make A command Script File Which Runs Same As The First Line Then Your killall wine64-preloader as second line Save File And Make Executable Problem Should Be Solved Just A Suggestion haven't used it myself but most Apps will run from the /Contents/Macos/?? in Terminal Edited May 9, 2023 by STLVNUB Link to comment Share on other sites More sharing options...
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