Pavo Posted December 2, 2017 Share Posted December 2, 2017 Do you have IGPU partially enabled? The macOS GPUFamily1 status is a rare achievement unless using Intel igpu in some way. @Gigamaxx, this is completely wrong, GPUFamily1 is a feature set for Metal, has nothing to do with iGPU. https://developer.apple.com/documentation/metal/mtlfeatureset It probably because of the FB he is using or SMBIOS he is using. Also, with the SSDT method, the System Profiler states " Metal: Supported, feature set macOS GPUFamily1 v3" but with RadeonDeInit method, it says " Metal: Supported" Because when using RadeonDeInit method doesn't inject a framebuffer, which means it will use the default RadeonFramebuffer which doesn't have any feature sets allocated to it. when using injected framebuffer ie... InjectATI=True or SSDT method the framebuffer has a certain feature set allocated for it. Link to comment Share on other sites More sharing options...
Gigamaxx Posted December 2, 2017 Share Posted December 2, 2017 @Gigamaxx, this is completely wrong, GPUFamily1 is a feature set for Metal, has nothing to do with iGPU. https://developer.apple.com/documentation/metal/mtlfeaturesetIt probably because of the FB he is using or SMBIOS he is using. I have noticed with my pentium and Ryzen systems I always get the metal supported, but with my i5 6500 (metal supported igpu) I get the macOSGPUFamily1 status. I’ve never seen this status without IGPU metal active. Link to comment Share on other sites More sharing options...
Pavo Posted December 2, 2017 Share Posted December 2, 2017 I have noticed with my pentium and Ryzen systems I always get the metal supported, but with my i5 6500 (metal supported igpu) I get the macOSGPUFamily1 status. I’ve never seen this status without IGPU metal active. Because there is a feature set that is allocated for the ig-platform-id you are using for your i5 6500 iGPU 1 Link to comment Share on other sites More sharing options...
Gigamaxx Posted December 2, 2017 Share Posted December 2, 2017 Because there is a feature set that is allocated for the ig-platform-id you are using for your i5 6500 iGPU Exactly, it seems to assign the Radeon Framebuffer automatically to the family status. I’m not trying to be skeptical just curious I would like to be able to get this level on my non supported CPUs. I’ve also noticed using the deinitiate or whatevergreen it never gets family1. Link to comment Share on other sites More sharing options...
Pavo Posted December 2, 2017 Share Posted December 2, 2017 Exactly, it seems to assign the Radeon Framebuffer automatically to the family status. I’m not trying to be skeptical just curious I would like to be able to get this level on my non supported CPUs. I’ve also noticed using the deinitiate or whatevergreen it never gets family1. Again because RadeonDeInit and Whatevergreen do not inject a framebuffer Link to comment Share on other sites More sharing options...
MacNB Posted December 2, 2017 Share Posted December 2, 2017 Do you have IGPU partially enabled? The macOS GPUFamily1 status is a rare achievement unless using Intel igpu in some way. Nope IGPU is completely disabled. "Metal: Supported, feature set macOS GPUFamily1 v3" has nothing to do with IGPU. See this tech doc from Apple. Link to comment Share on other sites More sharing options...
pinktank Posted December 4, 2017 Share Posted December 4, 2017 Is there anyone with an rx560 that is having no issues? No crashes / artifacts, dual screen working. Link to comment Share on other sites More sharing options...
maclocus Posted December 4, 2017 Share Posted December 4, 2017 Is there anyone with an rx560 that is having no issues? No crashes / artifacts, dual screen working. I have a RX560 and the only issue I have is no sleep but that could also be macos 10.13.2 beta. I once had a working sleep but no more. The issue is display goes into standby but fans keep working, the system is unreachable and can only be revived by restart. This is with latest Clover and RadeonDeInit = true. It uses the default Radeonframebuffer. If I use Acre framebuffer I boot into black display and can login remote, IORegistryExplorer shows Acre framebuffer being used but no display connected to any of the three connectors, patched or not. I can live with it not having sleep, because from system off to Desktop takes some 10 seconds and I use less energy if shutdown = less warming the earth, so I do everyone a favor. But it keeps nagging for a solution if I am being honest Link to comment Share on other sites More sharing options...
Pavo Posted December 7, 2017 Share Posted December 7, 2017 Can someone explain to me why when I use GFX0 instead of PEGP the SSDT doesn't work but only works when using PEGP. 1 Link to comment Share on other sites More sharing options...
Denicio Posted December 7, 2017 Share Posted December 7, 2017 Can someone explain to me why when I use GFX0 instead of PEGP the SSDT doesn't work but only works when using PEGP. I only learned that recently as well, in my case I would have to first apply the renaming patch from PEGP -> GFX0, and then utilize the patch with GFX0 naming. 1 Link to comment Share on other sites More sharing options...
xtddd Posted December 7, 2017 Share Posted December 7, 2017 I only learned that recently as well, in my case I would have to first apply the renaming patch from PEGP -> GFX0, and then utilize the patch with GFX0 naming. hi,,i now only use redonindet=true in config.plist Link to comment Share on other sites More sharing options...
Denicio Posted December 7, 2017 Share Posted December 7, 2017 hi,,i now only use redonindet=true in config.plist OK noted, thanks. But my response was for a specific question asked. Link to comment Share on other sites More sharing options...
Mieze Posted December 7, 2017 Author Share Posted December 7, 2017 Can someone explain to me why when I use GFX0 instead of PEGP the SSDT doesn't work but only works when using PEGP. Check your Clover patches. There is probably one among them which renames GFX0 to IGPU and it gets applied to your SSDT too. Mieze 2 Link to comment Share on other sites More sharing options...
MacWannaBe Posted December 9, 2017 Share Posted December 9, 2017 Check your Clover patches. There is probably one among them which renames GFX0 to IGPU and it gets applied to your SSDT too. Mieze I have a single goal right now.... to not use Clover DeInit and do it with a SSDT so that after that works I can inject FrameBuffer and specifics of my RX560. (iMac18,3 with i7-7700K). So... In my config.plist I have: <key>Graphics</key> <dict> <key>Inject</key> <dict> <key>ATI</key> <true/> <key>Intel</key> <true/> </dict> <key>ig-platform-id</key> <string>0x59120003</string> </dict> And in Patches: <dict> <key>Comment</key> <string>Intel GPU PM. Rename GFX0 to IGPU</string> <key>Disabled</key> <false/> <key>Find</key> <data>R0ZYMA==</data> <key>Replace</key> <data>SUdQVQ==</data> </dict> <dict> <key>Comment</key> <string>Rename PEGP to GFX0</string> <key>Find</key> <data> UEVHUA== </data> <key>Replace</key> <data> R0ZYMA== </data> </dict> I have this SSDT to do the DeInit: DefinitionBlock ("", "SSDT", 2, "Apple", "Radeon", 0x00001000) { External (_SB_.PCI0.PEG0.PEGP, DeviceObj) // (from opcode) Scope (\_SB.PCI0.PEG0.PEGP) { OperationRegion (PCIB, PCI_Config, Zero, 0x0100) Field (PCIB, AnyAcc, NoLock, Preserve) { Offset (0x10), BAR0, 32, BAR1, 32, BAR2, 64, BAR4, 32, BAR5, 32 } Method (_INI, 0, NotSerialized) // _INI: Initialize { If (LEqual (BAR5, Zero)) { Store (BAR2, Local0) } Else { Store (BAR5, Local0) } OperationRegion (GREG, SystemMemory, And (Local0, 0xFFFFFFFFFFFFFFF0), 0x8000) Field (GREG, AnyAcc, NoLock, Preserve) { Offset (0x6800), GENA, 32, GCTL, 32, LTBC, 32, Offset (0x6810), PSBL, 32, SSBL, 32, PTCH, 32, PSBH, 32, SSBH, 32, Offset (0x6848), FCTL, 32, Offset (0x6EF8), MUMD, 32 } Store (Zero, FCTL) Store (Zero, PSBH) Store (Zero, SSBH) Store (Zero, LTBC) Store (One, GENA) Store (Zero, MUMD) } } } When I use all this I get gIOScreenLockState 3. If I keep everything as above but enable DeInit in Clover, it boots fine. Any assistance would be appreciated! Link to comment Share on other sites More sharing options...
Mork vom Ork Posted December 9, 2017 Share Posted December 9, 2017 Don't use this patch: "Rename PEGP to GFX0" and it should work. If you rename PEGP to GFX0, your SSDT could not work, because it doesn't find any PEGP. 2 Link to comment Share on other sites More sharing options...
WinstonAce Posted December 9, 2017 Share Posted December 9, 2017 Better to rename PEGP in ssdt to GFX0 Sent from my ONEPLUS A5000 using Tapatalk Link to comment Share on other sites More sharing options...
MacWannaBe Posted December 9, 2017 Share Posted December 9, 2017 Don't use this patch: "Rename PEGP to GFX0" and it should work. If you rename PEGP to GFX0, your SSDT could not work, because it doesn't find any PEGP. This worked!!! Thank you. Better to rename PEGP in ssdt to GFX0 Sent from my ONEPLUS A5000 using Tapatalk How do I do this? Can I do it in this same SSDT? Currently I'm not patching and SSDT other than with hotpaching in clover. Actually, I changed the SSDT to be: External (_SB_.PCI0.PEG0.GFX0, DeviceObj) // (from opcode) Scope (\_SB.PCI0.PEG0.GFX0) Kept my renaming in config and it worked as well... now to attempt to use the Acre frame buffer! Link to comment Share on other sites More sharing options...
Mork vom Ork Posted December 9, 2017 Share Posted December 9, 2017 If you really have RX580, than ACRE is the wrong Framebuffer, cause it is using only 3 connectors: DP, HDMI and DVI. Correct Framebuffer should be ORINOCO with five connectors: DP,DP, HDMI, HDMI and DVI 1 Link to comment Share on other sites More sharing options...
MacWannaBe Posted December 9, 2017 Share Posted December 9, 2017 If you really have RX580, than ACRE is the wrong Framebuffer, cause it is using only 3 connectors: DP, HDMI and DVI. Correct Framebuffer should be ORINOCO with five connectors: DP,DP, HDMI, HDMI and DVI I have a RX560 with 3 connectors, DP, HDMI and DVI. I looked at a bunch of different SSDTs and I'm trying to configure it based on my card. This is what I have so far... how can double check all of these or add others that might be needed? I know the DeviceID is correct for me 0x67FF. Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method { If (LEqual (Arg2, Zero)) { Return (Buffer (One) { 0x03 }) } Return (Package (0x18) { "AAPL,slot-name", Buffer (0x07) { "Slot-1" }, "@0,name", Buffer (0x0C) { "ATY,Acre" }, "@0,AAPL,boot-display", Buffer (One) { 0x00 }, "@1,name", Buffer (0x0C) { "ATY,Acre" }, "@2,name", Buffer (0x0C) { "ATY,Acre" }, "@3,name", Buffer (0x0C) { "ATY,Acre" }, "@4,name", Buffer (0x0C) { "ATY,Acre" }, "@5,name", Buffer (0x0C) { "ATY,Acre" }, "ATY,VendorID", Buffer (0x02) { 0x02, 0x10 }, "ATY,DeviceID", Buffer (0x02) { 0xFF, 0x67 }, "model", Buffer (0x12) { "AMD Radeon RX 560" }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }) } } Device (HDAU) { Name (_ADR, One) // _ADR: Address Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method { If (LEqual (Arg2, Zero)) { Return (Buffer (One) { 0x03 }) } Return (Package (0x04) { "layout-id", Buffer (0x04) { 0x01, 0x00, 0x00, 0x00 }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }) } } Link to comment Share on other sites More sharing options...
Pavo Posted December 9, 2017 Share Posted December 9, 2017 I have a RX560 with 3 connectors, DP, HDMI and DVI. I looked at a bunch of different SSDTs and I'm trying to configure it based on my card. This is what I have so far... how can double check all of these or add others that might be needed? I know the DeviceID is correct for me 0x67FF. Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method { If (LEqual (Arg2, Zero)) { Return (Buffer (One) { 0x03 }) } Return (Package (0x18) { "AAPL,slot-name", Buffer (0x07) { "Slot-1" }, "@0,name", Buffer (0x0C) { "ATY,Acre" }, "@0,AAPL,boot-display", Buffer (One) { 0x00 }, "@1,name", Buffer (0x0C) { "ATY,Acre" }, "@2,name", Buffer (0x0C) { "ATY,Acre" }, "@3,name", Buffer (0x0C) { "ATY,Acre" }, "@4,name", Buffer (0x0C) { "ATY,Acre" }, "@5,name", Buffer (0x0C) { "ATY,Acre" }, "ATY,VendorID", Buffer (0x02) { 0x02, 0x10 }, "ATY,DeviceID", Buffer (0x02) { 0xFF, 0x67 }, "model", Buffer (0x12) { "AMD Radeon RX 560" }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }) } } Device (HDAU) { Name (_ADR, One) // _ADR: Address Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method { If (LEqual (Arg2, Zero)) { Return (Buffer (One) { 0x03 }) } Return (Package (0x04) { "layout-id", Buffer (0x04) { 0x01, 0x00, 0x00, 0x00 }, "hda-gfx", Buffer (0x0A) { "onboard-1" } }) } } 2 things: 1. You have 5 connectors in your SSDT, you only have 3 then you only need 0-2 2. If you use AppleALC with lilu+applealc and patch your DSDT with HDAS then you need to change your HDMI audio to be onboard-2 But I asm using a RX 580 and only use Lilu+Whatevergreen with 2x monitors D-DVI and DP with no problems with using RadeonFramebuffer 1 Link to comment Share on other sites More sharing options...
SiddRamesh Posted December 12, 2017 Share Posted December 12, 2017 Finally I got my AMD GPU working, only issue is black screen Link to comment Share on other sites More sharing options...
SiddRamesh Posted December 12, 2017 Share Posted December 12, 2017 display is not getting detected properly n also m getting artefacts ! how can i unlock 30bit colors Link to comment Share on other sites More sharing options...
Gigamaxx Posted December 12, 2017 Share Posted December 12, 2017 display is not getting detected properly n also m getting artefacts ! how can i unlock 30bit colors It looks like you have no accelerator kext loaded. Have you tried to add your 0x????1002 Device ID to one of the AMD?000kexts info.plist? Link to comment Share on other sites More sharing options...
SiddRamesh Posted December 13, 2017 Share Posted December 13, 2017 I thing I got QE/CI! But now my only concern is 30-bit colors(its present in 10.11.6), how can I achieve it ! Sir I got QE/CI with screen Now my only concern is, how can I unlock 30-bit color (I got it in 10.11.6) ! AMD6000Controller/LVDS -Pondweed Sir its strange I've injected 2 FB patches 1. AMD FrameBuffer Utility FB 02000000 00010000 19010100 00000000 10000505 00000000 (LVDS) Patch 02000000 40000000 09010100 00000000 10010007 00000000 2. Manually Generated FB 00040000 04030000 00010000 12040105. (DP) Patch 02000000 40000000 08010000 10000107 1 Link to comment Share on other sites More sharing options...
SiddRamesh Posted December 13, 2017 Share Posted December 13, 2017 Now m facing another issue the screen is looking reddish ! The screen appears to be ok , but from certain angle it looks redish, while in 10.11.6 its clear n white(ok). Link to comment Share on other sites More sharing options...
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