tyufhl Posted February 14, 2019 Share Posted February 14, 2019 1 hour ago, polyzargone said: @Andres ZeroCross Hello, My specs: Acer Aspire V3 772G Realtek ALC282 Layouts tested : 3, 4, 13, 27, 28, 29, 76, 86, 127 Currently, 28 gives best results but not perfect I don't know for sure but since I'm using 10.14.4 beta, I'm loosing audio after sleep. Everything worked fine before and I never had to use CodecCommander nor SSDT. So I tried using CodecCommander in L/E w/o success. I suspect something changed but I can't tell if it's the OS or AppleALC ALC282 resources. Anyway, mic is not working well, there's noise when it's used. I don't use it often and that's why I didn't paid attention to it until now and this annoying sleep issue. Maybe there's something wrong… Could you please have a look on this? Thanks Files there is no such patch in your resources check kext. AppleALC.kext.zip 1 Link to comment Share on other sites More sharing options...
polyzargone Posted February 14, 2019 Share Posted February 14, 2019 @tyufhl Thanks a lot! Sound after sleep works great now with your AppleALC.kext. Still, there's this annoying noise when I use mic. Do you think you can fix that too? 1 Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 14, 2019 Share Posted February 14, 2019 17 hours ago, insanelyDeepak said: hmmm , i don't know anything about it @Rodion2010 knows enough , is it really good ? It builds working Platforms.xml automatically some tuning is required for autodetect, multiple speakers, multiple inputs but it does the biggest part of job 1 Link to comment Share on other sites More sharing options...
Andrey1970 Posted February 14, 2019 Share Posted February 14, 2019 1 hour ago, tyufhl said: Realtek ALC282 Layouts tested : 3, 4, 13, 27, 28, 29, 76, 86, 127 Currently, 28 gives best results but not perfect I don't know for sure but since I'm using 10.14.4 beta, I'm loosing audio after sleep. Everything worked fine before and I never had to use CodecCommander nor SSDT. Fixed in master. 1 Link to comment Share on other sites More sharing options...
tyufhl Posted February 15, 2019 Share Posted February 15, 2019 5 hours ago, polyzargone said: @tyufhl Thanks a lot! Sound after sleep works great now with your AppleALC.kext. Still, there's this annoying noise when I use mic. Do you think you can fix that too? Check kext. AppleALC.kext.zip 1 Link to comment Share on other sites More sharing options...
polyzargone Posted February 15, 2019 Share Posted February 15, 2019 @tyufhl That's a lot better! Still a little background noise so if you think you can improve it again that would be great. Otherwise, it will be sufficient enough for me ;). Link to comment Share on other sites More sharing options...
insanelyDeepak Posted February 15, 2019 Share Posted February 15, 2019 5 hours ago, Rodion2010 said: It builds working Platforms.xml automatically some tuning is required for autodetect, multiple speakers, multiple inputs but it does the biggest part of job thanks alot 1 Link to comment Share on other sites More sharing options...
tyufhl Posted February 15, 2019 Share Posted February 15, 2019 14 minutes ago, polyzargone said: @tyufhl That's a lot better! Still a little background noise so if you think you can improve it again that would be great. Otherwise, it will be sufficient enough for me ;). Check. AppleALC.kext.zip 1 Link to comment Share on other sites More sharing options...
BlackPilot Posted February 15, 2019 Share Posted February 15, 2019 Somebody can help me??? Link to comment Share on other sites More sharing options...
polyzargone Posted February 15, 2019 Share Posted February 15, 2019 3 hours ago, tyufhl said: Check. AppleALC.kext.zip Fantastic! Noise fixed ! Thanks a lot and have a good day/night! 1 Link to comment Share on other sites More sharing options...
tyufhl Posted February 15, 2019 Share Posted February 15, 2019 9 hours ago, BlackPilot said: Somebody can help me??? Check. Layout 2. AppleALC.kext.zip 1 Link to comment Share on other sites More sharing options...
BlackPilot Posted February 15, 2019 Share Posted February 15, 2019 20 minutes ago, tyufhl said: Check. Layout 2. AppleALC.kext.zip Big Thanks bro I will try it, but this is intended for IDT Audio Codec, right??? Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 15, 2019 Share Posted February 15, 2019 (edited) 12 hours ago, insanelyDeepak said: thanks alot it will be great to make Platforms.xml in the similar way from dump, not from VoodooHDA is it possible? Edited February 15, 2019 by Rodion2010 Link to comment Share on other sites More sharing options...
headkaze Posted February 15, 2019 Share Posted February 15, 2019 1 hour ago, Rodion2010 said: it will be great to make Platforms.xml in the similar way from dump, not from VoodooHDA is it possible? I've built a working version of Clover that will create a binary dump of the audio config by pressing F4 at the Clover menu. This data can then be parsed directly into Pin Configurator. I'm currently looking at getting Pin Configurator to create a Platforms.xml like GetDumpXML based on the Clover dump. 3 Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 15, 2019 Share Posted February 15, 2019 (edited) 22 minutes ago, headkaze said: I've built a working version of Clover that will create a binary dump of the audio config by pressing F4 at the Clover menu. This data can then be parsed directly into Pin Configurator. I did it manually fs0: cd \EFI\Clover\Tools load AudioDxe-64.efi //if not loaded by default HdaCodecDump.efi > dump.txt btw there was an error in dumper https://github.com/Goldfish64/AudioPkg/issues/10 fixed and here is the dump dump.txt.zip PS F4 is for DSDT Edited February 15, 2019 by Rodion2010 Link to comment Share on other sites More sharing options...
Andrey1970 Posted February 15, 2019 Share Posted February 15, 2019 18 minutes ago, headkaze said: I've built a working version of Clover that will create a binary dump of the audio config by pressing F4 at the Clover menu. F4 is occupied. Link to comment Share on other sites More sharing options...
headkaze Posted February 15, 2019 Share Posted February 15, 2019 3 minutes ago, Andrey1970 said: F4 is occupied. I know F4 dumps ACPI data. I didn't see the point in assigning a new key to it. I guess I'll see what @Slice thinks. 2 Link to comment Share on other sites More sharing options...
insanelyDeepak Posted February 16, 2019 Share Posted February 16, 2019 11 hours ago, Rodion2010 said: it will be great to make Platforms.xml in the similar way from dump, not from VoodooHDA is it possible? making Platforms from voodooDump is pretty easy , but from codec dump it's lengthy work e.g Pin Complex -> Audio Mixer -> Audio Output for Input you have to do reverse but if you have more than 1 audio mixer nodes for particular node id could be issue most of IDT Codecs have this and they require all audio/mixer to enable audio if you implement how voodoo connects all nodes to each other then it could be better Link to comment Share on other sites More sharing options...
akram.kawamleh Posted February 16, 2019 Share Posted February 16, 2019 I'd installed Mac OS Mojave on my Lenovo L560 everything works fine but the Audio i came across forums on internet to chnage the configuration via clover and tried the layout which are detected 11 ,28, 29 and placed the Applealc.kext and Lilu.kext in kext/ other folder but with no luckplease i need your help debug_9148.zip Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 16, 2019 Share Posted February 16, 2019 (edited) 7 hours ago, insanelyDeepak said: making Platforms from voodooDump is pretty easy , but from codec dump it's lengthy work e.g Pin Complex -> Audio Mixer -> Audio Output for Input you have to do reverse but if you have more than 1 audio mixer nodes for particular node id could be issue most of IDT Codecs have this and they require all audio/mixer to enable audio if you implement how voodoo connects all nodes to each other then it could be better i think i understand how to build outputs if node is "PinConplex" and type is "Output" read the default (first?) connection from connection list it node is "Audio Output" then ready else read next connected node inputs are more complicated but similar I have "more than one" too Node 17 "Headphone Playback Switch" Node 34 [Audio Mixer] - Node 55 [Audio Selector] - Node 3 [Audio Output] Node 8 [Audio Input] Node 12 [Audio Selector] - Node *60 [Audio Selector] - Node 23 [Jack] Mic at Ext Rear Edited February 16, 2019 by Rodion2010 Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 16, 2019 Share Posted February 16, 2019 (edited) dump nid: 17 Name: pin: Headphones (Green Front) Widget cap: 0x0040018d ... connections: 1 enabled 1 | + <- nid=34 [audio mixer] nid: 34 Name: audio mixer Widget cap: 0x00200103 ... connections: 2 enabled 2 | + <- nid=55 [audio selector] + <- nid=33 [audio selector] nid: 55 Name: audio selector Widget cap: 0x00300101 ... connections: 3 enabled 1 | + <- nid=3 [audio output] (selected) + [DISABLED] <- nid=4 [audio output] + [DISABLED] <- nid=6 [audio output] nid: 3 Name: audio output Edited February 16, 2019 by Rodion2010 Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 16, 2019 Share Posted February 16, 2019 (edited) and for input nid: 8 Name: audio input Widget cap: 0x00100501 ... connections: 1 enabled 1 | + <- nid=12 [audio selector] nid: 12 Name: audio selector Widget cap: 0x0030010d ... connections: 10 enabled 5 | + [DISABLED] <- nid=56 [audio selector] [DISABLED] + <- nid=57 [audio selector] (selected) + <- nid=58 [audio selector] + [DISABLED] <- nid=59 [audio selector] [DISABLED] + <- nid=60 [audio selector] + <- nid=24 [pin: CD (ATAPI)] + [DISABLED] <- nid=36 [pin: Line-out (Orange Rear)] + [DISABLED] <- nid=37 [pin: Line-out (Grey Rear)] + [DISABLED] <- nid=61 [audio selector] [DISABLED] + <- nid=32 [audio mixer] nid: 57 Name: audio selector Widget cap: 0x0030010d ... connections: 1 enabled 1 | + <- nid=20 [pin: Microphone (Pink Front)] nid: 20 Name: pin: Microphone (Pink Front) Edited February 16, 2019 by Rodion2010 Link to comment Share on other sites More sharing options...
insanelyDeepak Posted February 17, 2019 Share Posted February 17, 2019 On 2/16/2019 at 4:56 PM, Rodion2010 said: i think i understand how to build outputs if node is "PinConplex" and type is "Output" read the default (first?) connection from connection list it node is "Audio Output" then ready else read next connected node inputs are more complicated but similar I have "more than one" too Node 17 "Headphone Playback Switch" Node 34 [Audio Mixer] - Node 55 [Audio Selector] - Node 3 [Audio Output] Node 8 [Audio Input] Node 12 [Audio Selector] - Node *60 [Audio Selector] - Node 23 [Jack] Mic at Ext Rear only one Audio Mixer is enough don't need audio selector , so it will be 17 ->34 -> 3 , if you have multiple audio mixer for one nodes then you may require to use it too if you read voodoodump it's pretty easy to do so like below Headphone 33 -> 3 +-------------------------------+ | DUMPING Playback/Record Paths | +-------------------------------+ Playback: nid=33 [pin: Headphones (Black Front)] | + <- nid=3 [audio output] [src: pcm] bindSeq=00000001 Speakers : 20 -> 2 +-------------------------------+ | DUMPING Playback/Record Paths | +-------------------------------+ Playback: nid=20 [pin: Speaker (Analog)] | + <- nid=2 [audio output] [src: pcm] bindSeq=00000001 Link to comment Share on other sites More sharing options...
Rodion2010 Posted February 17, 2019 Share Posted February 17, 2019 9 minutes ago, insanelyDeepak said: only one Audio Mixer is enough don't need audio selector , so it will be 17 ->34 -> 3 , if you have multiple audio mixer for one nodes then you may require to use it too it depends on Codec and Connection List of each node Headphone - [Audio Mixer] - [Audio Selector] - [Audio Output] Headphone - [Audio Mixer] - [Audio Output] Headphone - [Audio Output] there is no one answer what is needed and what is not needed Look at Name: pin: Headphones (Green Front) Widget cap: 0x0040018d ... connections: 1 enabled 1 | + <- nid=34 [audio mixer] and Voodoo shows exactly the same Playback: nid=17 [pin: Headphones (Green Front)] | + <- nid=34 [audio mixer] bindSeq=00000001 | + <- nid=55 [audio selector] [src: pcm] bindSeq=00000001 | + <- nid=3 [audio output] [src: pcm] bindSeq=00000001 Link to comment Share on other sites More sharing options...
tyufhl Posted February 17, 2019 Share Posted February 17, 2019 11 minutes ago, insanelyDeepak said: only one Audio Mixer is enough don't need audio selector , so it will be 17 ->34 -> 3 , if you have multiple audio mixer for one nodes then you may require to use it too if you read voodoodump it's pretty easy to do so like below Headphone 33 -> 3 +-------------------------------+ | DUMPING Playback/Record Paths | +-------------------------------+ Playback: nid=33 [pin: Headphones (Black Front)] | + <- nid=3 [audio output] [src: pcm] bindSeq=00000001 Speakers : 20 -> 2 +-------------------------------+ | DUMPING Playback/Record Paths | +-------------------------------+ Playback: nid=20 [pin: Speaker (Analog)] | + <- nid=2 [audio output] [src: pcm] bindSeq=00000001 Need Connection Select Control ( 701h) to pinpoint the contact. This is not in HdaCodecDump.efi. 1 Link to comment Share on other sites More sharing options...
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