Gen4ig Posted October 6, 2018 Share Posted October 6, 2018 2 minutes ago, vector sigma said: Understood. Please open the Terminal and copy/paste this: /Applications/HWMonitorSMC2.app/Contents/MacOS/HWMonitorSMC2 ..and press enter. Show me the output if any /Applications/HWMonitorSMC2.app/Contents/MacOS/HWMonitorSMC2 Fatal error: Unexpectedly found nil while unwrapping an Optional value Illegal instruction: 4 iMac-Gen4ig:~ gen4ig$ 1 Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 Just now, Gen4ig said: /Applications/HWMonitorSMC2.app/Contents/MacOS/HWMonitorSMC2 Fatal error: Unexpectedly found nil while unwrapping an Optional value Illegal instruction: 4 iMac-Gen4ig:~ gen4ig$ Thanks. Have you Xcode10 installed?? Link to comment Share on other sites More sharing options...
Gen4ig Posted October 6, 2018 Share Posted October 6, 2018 1 minute ago, vector sigma said: Thanks. Have you Xcode10 installed?? Version 10.0 (10A254a) 1 Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 And can you tell me if the app plublished here is ok? Just now, Gen4ig said: Version 10.0 (10A254a) Ok. Try the stable version and let me know, otherwise I'll send you the current project. Link to comment Share on other sites More sharing options...
Gen4ig Posted October 6, 2018 Share Posted October 6, 2018 1 minute ago, vector sigma said: And can you tell me if the app plublished here is ok? Yes 1 Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 Good! Let me the time to commit changes 1 Link to comment Share on other sites More sharing options...
Andrey1970 Posted October 6, 2018 Share Posted October 6, 2018 (edited) 2 hours ago, vector sigma said: This is mine: Just opening a film. Can I say that your Intel is unused because the system use the NVIDIA one? And can you take a look at the ioreg with IORegistryExplorer.app during the GPU test if these values are really changing? Otherwise they can be dead keys for you like the "Device Unit 2 Utilization" that never appear to be >0 for my Intel. Anyway the memory keys didn't show up, and I going to see why. Intel it is used only for decoding video, but I do not see indications. Main video card NVIDIA. But video decoding from Intel works for me. I have still a notebook Intel only, there indication changes when viewing video. (Release version and test version too.) With the release version on my desktop - Intel too 0%. Concerning 0% for GTX770, to me sent still a screenshot with GTX780. I see changes of some keys in ioreg. For Intel when I to watch video. And for NVIDIA when I launch OpenCL test Luxmark. Screen for an example. In IOREGs you will see more. iMac — watch video.zip iMac — In rest.zip iMac — Luxmark.zip Edited October 6, 2018 by Andrey1970 1 Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 @Gen4ig, please follow these steps: 1 change current directory: cd $HOME 2 checkout the project: svn checkout https://svn.code.sf.net/p/hwsensors/hwsensors3/code3/ hwsensors3 3 open the project location: open $HOME/hwsensor3/trunk/hwmonitor2 build the project and wait until Xcode will show you the error. Please post a screenshot where the problem is. @Andrey1970, have you tried the new one here? Link to comment Share on other sites More sharing options...
Andrey1970 Posted October 6, 2018 Share Posted October 6, 2018 test3 I see changes when I launch Luxmark. Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 3 minutes ago, Andrey1970 said: test3 I see changes when I launch Luxmark. Video engine utilization is a great new data.. I have no it May I ask if you are using new Virtualsmc.kext or fakesmc with related graphic sensor? Thank you Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 2 minutes ago, Andrey1970 said: test3 I see changes when I launch Luxmark. then it is fixed I guess. Then you can go to the Preferences an set a lower time interval: and see if something else chaging. There was a mistake in the code I write today, so if now some of the value are changing and some of not, then is because it's the truth or just matter of timing with the time interval. Link to comment Share on other sites More sharing options...
Andrey1970 Posted October 6, 2018 Share Posted October 6, 2018 (edited) 8 minutes ago, fabiosun said: Video engine utilization is a great new data.. I have no it May I ask if you are using new Virtualsmc.kext or fakesmc with related graphic sensor? Thank you I use virtualsmc. This option works without GPU sensor. Edited October 6, 2018 by Andrey1970 1 Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 7 minutes ago, fabiosun said: May I ask if you are using new Virtualsmc.kext or fakesmc with related graphic sensor? Just now, Andrey1970 said: This option works without GPU sensoror. As Andrey1970 said, no need for any additional kexts or efi driver. It works for hacks or real macs. Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 @vector sigma perfect so it is @vector sigma catch..could you help to understand if this parameter is available also for newer GPU? I mean Video Engine utilization Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 Now I need to wait for @Gen4ig to test and solve its problem, then I need translations for: "GPU Core Utilization" "Device Unit %d Utilization" "GPU Video Engine Utilization" "Used VRAM" "Free VRAM" in Korean (Sherlocks), Russian and Chinese (@maoyeye) 7 minutes ago, fabiosun said: @vector sigma perfect so it is @vector sigma catch..could you help to understand if this parameter is available also for newer GPU? I mean Video Engine utilization Video Engine load = Video Engine utilization, but looks 0 as well 1 Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 no it is active during video coding but I can't have exposed in HwSensrSMC 2 minutes ago, vector sigma said: Now I need to wait for @Gen4ig to test and solve its problem, then I need translations for: "GPU Core Utilization" "Device Unit %d Utilization" "GPU Video Engine Utilization" "Used VRAM" "Free VRAM" in Korean (Sherlocks), Russian and Chinese (@maoyeye) Video Engine load = Video Engine utilization, but looks 0 as well Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 don't know where to get the Fan speed.... but something tells me that is somewhere. Is that from Windows? Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 yes GPU Z app I can't understand why GPU Engine utilization is visible for old GPU (Andrey1970) and not visible in Pascal GPU Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 1 minute ago, fabiosun said: no it is active during video coding but I can't have exposed in HwSensrSMC Then I think it is depending on the time interval. I mean, if change every n milliseconds, HWMonitorSMC poll it only every 1000 milliseconds as minimum and you have some possibility to became an old man looking for a change.... Link to comment Share on other sites More sharing options...
Gen4ig Posted October 6, 2018 Share Posted October 6, 2018 49 minutes ago, vector sigma said: @Gen4ig, please follow these steps: 1 change current directory: cd $HOME 2 checkout the project: svn checkout https://svn.code.sf.net/p/hwsensors/hwsensors3/code3/ hwsensors3 3 open the project location: open $HOME/hwsensor3/trunk/hwmonitor2 build the project and wait until Xcode will show you the error. Please post a screenshot where the problem is. @Andrey1970, have you tried the new one here? You mean this? Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 3 minutes ago, fabiosun said: yes GPU Z app I can't understand why GPU Engine utilization is visible for old GPU (Andrey1970) and not visible in Pascal GPU who knows. As I said before, I didn't have most of you keys to show Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 2 minutes ago, vector sigma said: Then I think it is depending on the time interval. I mean, if change every n milliseconds, HWMonitorSMC poll it only every 1000 milliseconds as minimum and you have some possibility to became an old man looking for a change.... ok but in that case why I do not see GPU Video engine utilization to 0? Link to comment Share on other sites More sharing options...
Gen4ig Posted October 6, 2018 Share Posted October 6, 2018 I builded project HW, but of course not open... Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2018 Share Posted October 6, 2018 ok you answered while I was writing Link to comment Share on other sites More sharing options...
vector sigma Posted October 6, 2018 Share Posted October 6, 2018 (edited) 8 minutes ago, Gen4ig said: You mean this? Exactly! but this is a problem. If the acpi path is not exposed...then you will not be able to see anything for that card. Ok I'll make the code to not crash when this key is absent. Thanks 4 minutes ago, Gen4ig said: I builded project HW, but of course not open... give me 20 minutes... need to send a Fax Edited October 6, 2018 by vector sigma 1 Link to comment Share on other sites More sharing options...
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