mitch_de Posted February 15, 2013 Share Posted February 15, 2013 http://unigine.com/products/valley/ I have not tested already but for sure interesting, like new Heaven (4.0) Benchmark. To ALL: Please submit at LEAST once the PRESET BASIC result! (AMD GPUS if problems, preset BASIC without AA). Otherwise your results cant be compared to others - and if someone wants to compare he has to run same settings. Takes time & not all users (tft restricted) can use 1600+ resolutions! You are free to submit also other , custom setup results if you posted BASIC preset. AMD (hackintosh users with non official AMD 6xxx/7xxx) may disable AA*2 to avoid artifacts, as in heaven 4.0. Results: AMD Radeon HD 7870 (no AA!) : 81fps windowed GTX 580, BASIC(no AA!) : 80,3 fps fullscreen AMD 6870 12D68, BASIC(no AA!) : 78,7 fps, 1920x1080 (no AA) = 48,7 fps AMD Sapphire Radeon HD 7970 (no AA!) : 77,8 fps fullscreen (windowed mode gave minimal less fps) AMD Radeon 6870 BASIC : 73,1 fps (no AA!) AMD Radeon 6850 BASIC : 62,4 fps (no AA!) Gigabyte GTX 650 Ti, BASIC: 55 fps EVGA GTX 660 2GB, BASIC ; 43,2 fps, Asus GTX275, BASIC: 28,5 fps Nvidia 9600 GT, BASIC : 17 fps Nvidia GT 430, BASIC : 15,2 fps EDIT: Some GPUs testet running Windows (test german HW magazine) - preset EXTREME HD Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/ Share on other sites More sharing options...
RobertX Posted February 15, 2013 Share Posted February 15, 2013 my results, Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889290 Share on other sites More sharing options...
gils83 Posted February 15, 2013 Share Posted February 15, 2013 Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889294 Share on other sites More sharing options...
Wayang-NT Posted February 16, 2013 Share Posted February 16, 2013 1280x720 / 1920x1080 no AA Medium Windowed .... AMD 6870 12D68 Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889307 Share on other sites More sharing options...
Gringo Vermelho Posted February 16, 2013 Share Posted February 16, 2013 EVGA GTX 660 2GB, 304.00.05f02 driver on 10.8.2 Basic Preset - 10.8.2 Ultra, 1280x1024 full screen, 2xAA This doesn't make much sense, the Ultra result should be slower...?! I'm probably CPU bottlenecked. Basic Preset OpenGL - Windows 7 Max FPS seems locked to my refresh rate even though vsync is disabled. Ultra, 1280x1024 full screen, 2xAA, OpenGL - Windows 7 lol, OS X scores higher than Windows with the same settings. GPU temps read the same on both OS - it slowly climbs to 82 degrees celsius and stays there. Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889336 Share on other sites More sharing options...
mitch_de Posted February 16, 2013 Author Share Posted February 16, 2013 I dont think your cpu is the bottleneck. If cpu load is You tested second (Quality Ultra) in fullscreen (same res). Try windowed. Sometimes windowed vs fullscreen gives different fps even same res! Also, you have very much VRAM. Quality setting does (normaly): Polygon count, Textures and Shaders. If it does mostly / only changing texture res, then only VRAM usage is much more - if you have enough VRAM than no fps difference like it would use more poligones or more usage of shaders. Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889372 Share on other sites More sharing options...
gils83 Posted February 16, 2013 Share Posted February 16, 2013 Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889526 Share on other sites More sharing options...
Regi Yassin Posted February 16, 2013 Share Posted February 16, 2013 Gigabyte GTX 650 Ti, 10.8.2 w/ official driver from nvidia full specs, see signature Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889529 Share on other sites More sharing options...
gils83 Posted February 16, 2013 Share Posted February 16, 2013 GT 610 1024 Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889535 Share on other sites More sharing options...
Cok Posted February 17, 2013 Share Posted February 17, 2013 Asus GTX275 Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889697 Share on other sites More sharing options...
bbeepp Posted February 17, 2013 Share Posted February 17, 2013 Here are mine. Windows 7 scores a little better better. (Radeon 6850) Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1889737 Share on other sites More sharing options...
skinmunster Posted February 18, 2013 Share Posted February 18, 2013 (edited) Ok, just another ATI 6870 (XFX Dual Fan), but running only on x8 PCIe 2.0 slot.Basic, with disabled AA:Cheers! Ok, additional values with the oclBandwidthTest-Tool (Thanks, mitch!) Running on... ATI Radeon Barts XT Prototype Quick Mode Host to Device Bandwidth, 1 Device(s), Paged memory, direct access Transfer Size (Bytes) Bandwidth(MB/s) 33554432 2618.5 Device to Host Bandwidth, 1 Device(s), Paged memory, direct access Transfer Size (Bytes) Bandwidth(MB/s) 33554432 2940.6 Device to Device Bandwidth, 1 Device(s) Transfer Size (Bytes) Bandwidth(MB/s) 33554432 105993.3 [oclBandwidthTest] test results... PASSED Valley.tiff Edited February 19, 2013 by skinmunster converted to jpeg and added your image to post Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890134 Share on other sites More sharing options...
Gringo Vermelho Posted February 18, 2013 Share Posted February 18, 2013 I dont think your cpu is the bottleneck. If cpu load is Really? I don't know how to see CPU load while running the benchmark on OS X. I'll try on Windows. I disagree, it must be a CPU bottleneck...otherwise how could a GTX 650 Ti possibly beat my score by ~500 points?! Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890165 Share on other sites More sharing options...
mitch_de Posted February 18, 2013 Author Share Posted February 18, 2013 Small cpu speed diffs (same cpu type but diff in Ghz) should not have an effect on that bench. For sure C2D vs i7 will give an significant (>10%) fps diff - at least on very fast gpus. The other with GTX 650 TI (is slower than GTX 660 - normaly, only GTX 660 TI is faster than GTX 660) has i7 cpu 2600k - GHz unknown. Perhaps some differences in CPU PCIe GPU bandwidth? You could compare your OCLbandwidth test (testes also device to device = VRAM bandwidth) (found yours ) Running on... GeForce GTX 660 Quick Mode Host to Device Bandwidth, 1 Device(s), Paged memory, direct access Transfer Size (Bytes) Bandwidth(MB/s) 33554432 4227.2 Device to Host Bandwidth, 1 Device(s), Paged memory, direct access Transfer Size (Bytes) Bandwidth(MB/s) 33554432 5542.3 Device to Device Bandwidth, 1 Device(s) Transfer Size (Bytes) Bandwidth(MB/s) 33554432 81757.6 [oclBandwidthTest] test results... But i think there is nothing big diff to the GTX 650 TI. Your devicehost values (PCIe) and VRAM speed (81 Gb/s) look good. In practice max. possible (measured) is about 11 GB/sec for DEVHOST (If chipset and GPU type can handle PCIe 3.0). But that values (DEVHOST) should have no effect for gaming speed (other to VRAM speed!) is its at least above 1 GB/sec - DEVHOST speed is more an bottleneck for gpu computing. Also AGPM diff (gpu load power management settings) may give differences. Also you both could compare result with higher "pressure" to the gpu task (less cpu dependence) by setting up AA*8 and higher quality . Then GPU has much more work - CPU same work = less cpu diff in result. Dont know if both could handle the other fixed presets (higher res also). oclBandwidthTest.zip Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890182 Share on other sites More sharing options...
eep357 Posted February 19, 2013 Share Posted February 19, 2013 dual monitors running as extended desktop seems to make more difference here then usual. will post results in a few Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890295 Share on other sites More sharing options...
Rampage Dev Posted February 19, 2013 Share Posted February 19, 2013 My main system at 720P My main system on Extreme HD at 720P Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890302 Share on other sites More sharing options...
BALDY_MAN Posted February 19, 2013 Share Posted February 19, 2013 Main system. Second jpeg full screen Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890378 Share on other sites More sharing options...
mitch_de Posted February 19, 2013 Author Share Posted February 19, 2013 To ALL: Please submit at LEAST once the PRESET BASIC result! (AMD GPUS if problems, preset BASIC without AA). Otherwise your results cant be compared to others - and if someone wants to compare he has to run same settings. Takes time & not all users (tft restricted) can use 1600+ resolutions! You are free to submit also other , custom setup results if you posted BASIC preset. Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1890387 Share on other sites More sharing options...
eep357 Posted February 28, 2013 Share Posted February 28, 2013 Basic with AA off. But fullscreen does give about a 100 more points than windowed. Also always at same spot where the boulders are and starting to rain it stutters for half a second dropping min FPS from 30 which is at first startup down to 8 FPS. Tried re-downloading, same thing Oh, second GPU not a factor here, exact same results either way, only boosts in openCL Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892783 Share on other sites More sharing options...
mitch_de Posted February 28, 2013 Author Share Posted February 28, 2013 Yep, fullscreen vs windowed mode can (with same other settings) make sometimes different fps speeds. Depends on GPu and drivers. Your system, with AMD 7970 gets some really low minimal fps ( around 8 fps ) / massive framedrops compared to other AMD (6xxx) and GTX 5/6xx gpus with around 30 fps. Max fps seems to be more equal on the fastest gpus here. Even my old 9600 GT(running on C2D cpu) with 30 max FPS (BASIC) has 9 fps MIN - so max/min = 3/1. Yours has 120/8 = 15/1. Others here mostly 3/1 .. 10/1. Perhaps OS X driver in case of new AMD 7xxx isnt already perfect for that bench - which squeezes out every card with high load. Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892812 Share on other sites More sharing options...
eep357 Posted February 28, 2013 Share Posted February 28, 2013 It would be min of 31.1, but the 8FPS happens at the same spot each time, it freezes for half a second right when the first lightning strike of the benchmark happens no matter what settings are used. IDK? Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892818 Share on other sites More sharing options...
mitch_de Posted February 28, 2013 Author Share Posted February 28, 2013 yep, your massive framedrop at that bench position (when first rain drops came up) can have many reasons: - bench (+ OS X gpu driver) cant handle VRAM memory usage correct - bench (+ OS X gpu driver) cant handle the used shader programm correct .... Also my gpu stalls a very short time at thos bench position drops from 17 fps very short down to 9 fps. Maybe the bench (and the specific os x driver) has some prob using vram memory correct oder with the used rain drop shader programm. VRAM usage problems could be, because also AA (antialiasing) makes probs on all AMD gpus. AA has an major effect for VRAM usage, so perhaps some driver specific VRAM usage probs? You could use atMonitor (attached, don't update because newer versions removed gpu part) to look (in realtime) after the VRAM / gpu usage beside running valley bench in windowed mode and setup atMonitor gpu % and gpu VRAM usage for menue or floating window values. I am unsure if the AMD drivers also support VRAM usage "looking" as Nvidia. Give a try. rob from barefeats tested it with GTX 580 and there valley used about 1 GB VRAM (higer res + AA + ultra) Looks like ( if used as menue setting) for my 512 MB card - even without AA and BASIC preset near all VRAM is used. VRAM usage never gets over around 95% - if more VRAM needed, the driver swaps VRAMRAM for new content over the PCIe Bus. That swappings takes very much time compared to already loaded textures into VRAM. PS: I also tested windowed vs fullscreen basic. Very minimal diff between both. Only 1 FPS diff average. atMonitor.zip Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892820 Share on other sites More sharing options...
eep357 Posted February 28, 2013 Share Posted February 28, 2013 Osx broke VRAM monitoring on 5xxx series and newer cards since around 10.7.3, it can still be monitored with openGL driver monitor to get figures, problem was/is that total available VRAM became a negative number making all monitoring apps show 100% usage. With openGL driver monitor you can expand it's range to allow you to see negative and positive numbers so it is still a way to get comparitive figures even though the exact numbers reported might not be accurate. I'll give it a run in a little while and post it's output during that scene Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892829 Share on other sites More sharing options...
eep357 Posted February 28, 2013 Share Posted February 28, 2013 OK here is the results, highlighted the relevant time frame (it's pretty obvious), only displaying the data sets that have info, most the other monitoring options are just 0. This is not when the rain starts, but in the following scene almost exactly when the first lightning flash happens and the screen is focused on a large boulder. What's also interesting is in windowed mode, while same thing does happen, if a portion of the window is covered up by another open window (monitor tool or a finder window) then it does not have the same problem at that spot in the bench and there's nothing unusual in the monitor readings. Moving half or most of the window off the desktop it will still stutter. Maybe a problem with an object or a buffer being brought forward? Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892850 Share on other sites More sharing options...
mitch_de Posted February 28, 2013 Author Share Posted February 28, 2013 I also used OpenDL Driver Monitor (Dev tools). Running Valley in small window (640x360) to show Monitor beside. I used low quality up to ultra + 8*AA (AA uses much more VRAM. Beside that i run an other VRAM usage OpenGL/CL App OceanWave (needs about 70 MB VRAM). I can see, that using ultra+8*AA (or for sure ultra + much higher res) the 5120 MB VRAM gets "out". Means cpu must swap VRAM. That can be seen with the parameters : CPU Wait for VRAM Heap Allocation - which never gets more than 0 if VRAM is enough. Also Texture Page Off Data gets > 0. Current Mapped DMA Memory in this case gets near 800 MB. All those 3 parameters never got > 0 ( or in case of Mapped DMA much lower max value) if i didnt run Oceanwave beside Ultra+ 8*AA. Your 1GB++ card should not show any non zero results in Texture page off or CPU Wait for VRAM Heap Allocation i think. Pic shows running Valley in LOW and not running OceanWave OPenCL bench beside. If i run in Ultra+8*AA beside OceanWave i get big positive CPU Wait for VRAM Heap alloc and also Texture Page Off Data > 0. Link to comment https://www.insanelymac.com/forum/topic/286405-unigine-valley-highend-opengl-benchmark/#findComment-1892872 Share on other sites More sharing options...
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