Clatch Posted February 21, 2012 Share Posted February 21, 2012 I would have posted this in Mac Gaming, but I'm still trying to pass round two. I'm running Oblivion successfully on Cider 2097. Any non-OBSE based mods seem to be working fine. However I'm reaching a mod limit of 65. That barely covers the main mods like UL, BC, Unofficial Patches, HF, and NE. I've noticed that the mods don't have to be the Plugins.txt. If there are more than 65 esp's in the data directory, the Oblivion crashes on startup. I know Cider can handle more. It's doing a bang-up job with 65 with no apparent performance issues. It only takes a few seconds to load 65 mods. I was wondering if this is a memory allocation setting that needs to be tweaked in the Cider config? Anybody have an idea? Quote Link to comment https://www.insanelymac.com/forum/topic/276251-cider-memory-allocation-settings/ Share on other sites More sharing options...
Clatch Posted February 26, 2012 Author Share Posted February 26, 2012 This can be disregarded. This was a load order issue and not a limitation of Cider. Quote Link to comment https://www.insanelymac.com/forum/topic/276251-cider-memory-allocation-settings/#findComment-1800757 Share on other sites More sharing options...
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