Simania_NL Posted September 21, 2011 Share Posted September 21, 2011 Ask other ATI/AMD 6870 users which kind of injection (chameleon, ATI INIT,...) they use. I don't use any injection, the 6870 Reference card works out of the box, with me at least. Link to comment Share on other sites More sharing options...
Florian U. Posted September 21, 2011 Share Posted September 21, 2011 Mac Pro W3520 - HD5770 - 8.06ms - 124.14fps iMac i7 3.4 - HD6970M - 3.45ms - 289.47fps Cheers Florian Link to comment Share on other sites More sharing options...
rominator Posted September 21, 2011 Share Posted September 21, 2011 Not compiled correctly for Fermi? Guy in OpenCl Fix thread says he fixed your binary and got 329 fps with 480GTX Since my GTX480 is getting 16fps still while doing quite well in the Luxmark 1.0 bench, so clearly issue is with the app. Look forward to getting accurate results. I have 1 of most Fermi cards so can provide quite a bit of info once this is fixed. Link to comment Share on other sites More sharing options...
mitch_de Posted September 21, 2011 Author Share Posted September 21, 2011 If some OpenCL app works , like luxmark, it doesn't mean all OpenCL Code may work on some gnu type. Its not an problem of the OpenCL code (comes from Apple) the problem is in the OpenCL framework / driver which compiles the OpenCL code each run for the found gnu type. Same as said before: Ome of that reason most software didn't use OprnCL or use only more uncomlex code. Same happens to kuxmark at the beginning - working or not also depends from gnu type and driver versions at same OpenCL code source. Don't worry if some of the OpenCL apps may fail . will be fixed by Apple in the further. Link to comment Share on other sites More sharing options...
diskeeper Posted September 21, 2011 Share Posted September 21, 2011 OS: 10.7.1 Card: EVGA GTX 460 SC with patched GeForceGLDriver & libclh.dylib 167.16 fps Link to comment Share on other sites More sharing options...
DocShadow Posted September 21, 2011 Share Posted September 21, 2011 Biostar HD6870 Compute: 2.91 ms Display: 343.21 fps Also received a lot of "warning: unused variable" Link to comment Share on other sites More sharing options...
Donw35 Posted September 22, 2011 Share Posted September 22, 2011 10.7.1 Saphire HD Radeon 5870 Compute: 4.03ms Display: 248.28fps Link to comment Share on other sites More sharing options...
stayupforever909 Posted September 22, 2011 Share Posted September 22, 2011 Failed to compile, probably me doing some thing wrong Multiple GPUs found Using device[0] for compute: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 Using device[0] for rendering: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 ------------------------------------------------------------------------------- Connecting to NVIDIA GeForce 8800 GTS 512... ------------------------------------------------------------------------------- Building compute program... ------------------------------------------------------------------------------- Building compute kernels... OpenCL Build Warning : Compiler build log: :213:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :276:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :339:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :192:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:18: warning: unused variable 'indexIn' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:27: warning: unused variable 'indexOut' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:44: warning: unused variable 'tid' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:49: warning: unused variable 'bNum' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:55: warning: unused variable 'xNum' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:61: warning: unused variable 'k' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:64: warning: unused variable 'l' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :193:9: warning: unused variable 's' int s, ii, jj, offset; ^ :195:22: warning: unused variable 'ang1' float ang, angf, ang1; ^ :506:1: warning: unused variable 'c' fftKernel8(a + 0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :507:1: warning: unused variable 'c' fftKernel8(a + 8, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :352:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :352:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :353:9: warning: unused variable 's' int s, ii, jj, offset; ^ :353:12: warning: unused variable 'ii' int s, ii, jj, offset; ^ :353:16: warning: unused variable 'jj' int s, ii, jj, offset; ^ :353:20: warning: unused variable 'offset' int s, ii, jj, offset; ^ :355:16: warning: unused variable 'angf' float ang, angf, ang1; ^ :580:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:61: warning: unused variable 'k' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:64: warning: unused variable 'l' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :581:9: warning: unused variable 's' int s, ii, jj, offset; ^ :581:12: warning: unused variable 'ii' int s, ii, jj, offset; ^ :581:16: warning: unused variable 'jj' int s, ii, jj, offset; ^ :581:20: warning: unused variable 'offset' int s, ii, jj, offset; ^ :582:12: warning: unused variable 'w' float2 w; ^ :583:11: warning: unused variable 'ang' float ang, angf, ang1; ^ :583:16: warning: unused variable 'angf' float ang, angf, ang1; ^ :583:22: warning: unused variable 'ang1' float ang, angf, ang1; ^ :584:20: warning: unused variable 'lMemStore' __local float *lMemStore, *lMemLoad; ^ :584:32: warning: unused variable 'lMemLoad' __local float *lMemStore, *lMemLoad; Illegal instruction: 4 Link to comment Share on other sites More sharing options...
mitch_de Posted September 22, 2011 Author Share Posted September 22, 2011 OS: 10.7.1Card: EVGA GTX 460 SC with patched GeForceGLDriver & libclh.dylib 167.16 fps THANKS. Perhaps it would help others if you can tell them what files need to get patched (overwritten) and make an download with that file set. Link to comment Share on other sites More sharing options...
mitch_de Posted September 22, 2011 Author Share Posted September 22, 2011 Failed to compile, probably me doing some thing wrong Multiple GPUs found Using device[0] for compute: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 Using device[0] for rendering: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 ------------------------------------------------------------------------------- Connecting to NVIDIA GeForce 8800 GTS 512... ------------------------------------------------------------------------------- Building compute program... ------------------------------------------------------------------------------- Building compute kernels... OpenCL Build Warning : Compiler build log: Illegal instruction: 4 You may try same Source little different Compiler Options, but i think that will not help with some gpus. FPS may be little different because main App (affected by the compiler settings) which communicates with the gnu/opencl runs little different speed by the changed compiler settings. OceanWave_V2 (different compiler settings, same source): V2.zip Link to comment Share on other sites More sharing options...
stayupforever909 Posted September 22, 2011 Share Posted September 22, 2011 Sorry mitch_de V2 did not work for me also Does it make a difference if I have Xcode 3.2.6 installed, had some problems installing latest version of Xcode? Multiple GPUs found Using device[0] for compute: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 Using device[0] for rendering: NVIDIA GeForce 8800 GTS 512 OpenCL 1.0 ------------------------------------------------------------------------------- Connecting to NVIDIA GeForce 8800 GTS 512... ------------------------------------------------------------------------------- Building compute program... ------------------------------------------------------------------------------- Building compute kernels... OpenCL Build Warning : Compiler build log: :213:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :276:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :339:5: warning: unused variable 'c' fftKernel8(a+0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :192:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:18: warning: unused variable 'indexIn' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:27: warning: unused variable 'indexOut' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:44: warning: unused variable 'tid' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:49: warning: unused variable 'bNum' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:55: warning: unused variable 'xNum' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:61: warning: unused variable 'k' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :192:64: warning: unused variable 'l' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :193:9: warning: unused variable 's' int s, ii, jj, offset; ^ :195:22: warning: unused variable 'ang1' float ang, angf, ang1; ^ :506:1: warning: unused variable 'c' fftKernel8(a + 0, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :507:1: warning: unused variable 'c' fftKernel8(a + 8, dir); ^ :61:9: note: instantiated from: float2 c; \ ^ :352:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :352:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :353:9: warning: unused variable 's' int s, ii, jj, offset; ^ :353:12: warning: unused variable 'ii' int s, ii, jj, offset; ^ :353:16: warning: unused variable 'jj' int s, ii, jj, offset; ^ :353:20: warning: unused variable 'offset' int s, ii, jj, offset; ^ :355:16: warning: unused variable 'angf' float ang, angf, ang1; ^ :580:15: warning: unused variable 'r' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:37: warning: unused variable 'index' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:61: warning: unused variable 'k' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :580:64: warning: unused variable 'l' int i, j, r, indexIn, indexOut, index, tid, bNum, xNum, k, l; ^ :581:9: warning: unused variable 's' int s, ii, jj, offset; ^ :581:12: warning: unused variable 'ii' int s, ii, jj, offset; ^ :581:16: warning: unused variable 'jj' int s, ii, jj, offset; ^ :581:20: warning: unused variable 'offset' int s, ii, jj, offset; ^ :582:12: warning: unused variable 'w' float2 w; ^ :583:11: warning: unused variable 'ang' float ang, angf, ang1; ^ :583:16: warning: unused variable 'angf' float ang, angf, ang1; ^ :583:22: warning: unused variable 'ang1' float ang, angf, ang1; ^ :584:20: warning: unused variable 'lMemStore' __local float *lMemStore, *lMemLoad; ^ :584:32: warning: unused variable 'lMemLoad' __local float *lMemStore, *lMemLoad; ^ Illegal instruction: 4 Link to comment Share on other sites More sharing options...
bonfilio Posted September 22, 2011 Share Posted September 22, 2011 4860/4890 154-155ish fps Link to comment Share on other sites More sharing options...
diskeeper Posted September 22, 2011 Share Posted September 22, 2011 http://netkas.org/?p=939 Hex edit /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver Search this: 78 E8 83 F8 02 7C 11 replace with this: 78 E8 83 F8 03 7C 11 http://www.insanelymac.com/forum/index.php?showtopic=266318 Hex edit /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib Search this: 8B 87 1C 0C 00 00 89 06 8B 87 20 0C 00 00 89 02 replace with this: 31 C0 FF C0 89 06 FF C0 FF C0 89 02 90 90 90 90 Credits: netkas & Parsifal & cmf Don't forget to repair permissions! Link to comment Share on other sites More sharing options...
mitch_de Posted September 23, 2011 Author Share Posted September 23, 2011 NEW: NO MULTISAMLING version available. more OpenCL speed related, less OpenGL load for the gnu. i , 9600 GT, get now 103 fps (94 fps multisampling). You can press space key to pause which avoids updating OpenGL - even more OpenCL gnu compute fps. i get 223 FPS in pause mode. DL for the no multisampling version added. Would be nice if you tell / update your fps values run/pause again with that no multisampling version. Link to comment Share on other sites More sharing options...
kerr Posted September 23, 2011 Share Posted September 23, 2011 OS - 10.7.1 Card - Palit Radeon 4870 1GB Sonic non-reference Framebuffer - ATY,RadeonFrameBuffer no multisampling Run - 7,3 sec / 138 fps Pause - 1,5 sec / 670 fps Link to comment Share on other sites More sharing options...
shatterhenner Posted September 23, 2011 Share Posted September 23, 2011 OS 10.7.1 Gigabyte GTX460 OC2 no multisampling Run - 3,7 ms / 271 fps Pause - 1,8 ms / 557 fps Link to comment Share on other sites More sharing options...
mitch_de Posted September 23, 2011 Author Share Posted September 23, 2011 Thanks ! My CPU has very less cpu % load when running that OpenCL bench. C2D less than 15% overall. Good, because we be safe to measure more gnu than cpu. WHats your CPU% load when running the bench? Should also be less 20%, otherwise some problem. Link to comment Share on other sites More sharing options...
shatterhenner Posted September 23, 2011 Share Posted September 23, 2011 cpu load is 5-7% Link to comment Share on other sites More sharing options...
mitch_de Posted September 23, 2011 Author Share Posted September 23, 2011 Cool, my C2D has more to do No other cpu loads needed, only post if your load is > 20%. Link to comment Share on other sites More sharing options...
Prowlerblizz Posted September 23, 2011 Share Posted September 23, 2011 I'm facing this error. Connecting to NVIDIA GeForce GTX 480... Error opening file compute_kernels.cl Segmentation fault: 11 What am i doing wrong here? Link to comment Share on other sites More sharing options...
mitch_de Posted September 23, 2011 Author Share Posted September 23, 2011 I'm facing this error.Connecting to NVIDIA GeForce GTX 480... Error opening file compute_kernels.cl Segmentation fault: 11 What am i doing wrong here? THat kind of error, Error opening + segmentation fault 11 tell us: App started but some files missed because working path isn't the folder which contains app + needed files. Double click the app starts it but MUST fail. First start the terminal and then change directory to the unzipped folder by cd (drag & drop folder in terminal) ENTER Then drag & Drop the app also in terminal ENTER Link to comment Share on other sites More sharing options...
Prowlerblizz Posted September 24, 2011 Share Posted September 24, 2011 THat kind of error, Error opening + segmentation fault 11 tell us:App started but some files missed because working path isn't the folder which contains app + needed files. Double click the app starts it but MUST fail. First start the terminal and then change directory to the unzipped folder by cd (drag & drop folder in terminal) ENTER Then drag & Drop the app also in terminal ENTER Link to comment Share on other sites More sharing options...
amit_talkin Posted September 24, 2011 Share Posted September 24, 2011 Sapphire Vapor-X HD4890 1GB no multisampling Run - 6.7 ms / 155 fps Pause - 1.24 ms /810 fps Link to comment Share on other sites More sharing options...
mitch_de Posted September 24, 2011 Author Share Posted September 24, 2011 400 FPS THanks. You posted your GPU NVIDIA GeForce GTX 480 before. But are the 400 fps in normal mode or after pressing space = pause? After some no multisampling results we can see that nvidia gpus have more speed win compared to the multisampling results as the ati typegpus. Link to comment Share on other sites More sharing options...
Prowlerblizz Posted September 24, 2011 Share Posted September 24, 2011 The post on top was my first post. I finally got it to work 400 FPS in normal mode 800 FPS in pause mode Looks like the openCL on my machine is working fine however Main Stage 2.13 is crashing whenever I load up a template and crash reports points to geforcegldriver. Dudes in discussion.apple.com says it has something to do with opencl. Been busting my head trying to get it not to crash upon loading a template but no luck so far. Link to comment Share on other sites More sharing options...
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