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I guess it all depends on your definition of soon...

Are we talking about cosmic, geologic, or 3Drealms?

 

We will obviously be seeing an update sometime "soon".

For approximately a month after WWDC, there were no new launchd submissions, however development has resumed and appears to be coming along with quite a few are directly related to 64-bit including incorrect memory allocations being assigned, improper rounding of 64-bit registers, and improper deallocation of memory.

 

There are also additional changes that reference additional debugging being added.

In the past, debugging is added approximately 2 weeks prior to a seed.

 

The majority of the debugging that is being added appears directly related to exit failures, and the basis of additional error checking that *could* be used to try to recover from a recursive loop error that would normally result in an application crash depending on where it is implemented in the system. Could definitely cause some data loss, but we are talking about crash recovery so data loss is already on the table.

 

As always, no real guarantees on when we will see much of anything... just my interpretation of the publicly available launchd trac changelogs.

 

~Adrian

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  • 4 weeks later...

Thanks. It's been over 3 months since WWDC and still no new builds :lol:

 

http://launchd.macosforge.org/trac/timeline

 

Looking at the launchd timeline there hasn't been any changes in over a week. What could this indicate?

 

I also noticed that there haven't been any mentions of Snow Leopard builds for 4 months now? http://launchd.macosforge.org/trac/search?...&ticket=off

 

I guess it all depends on your definition of soon...

Are we talking about cosmic, geologic, or 3Drealms?

 

We will obviously be seeing an update sometime "soon".

For approximately a month after WWDC, there were no new launchd submissions, however development has resumed and appears to be coming along with quite a few are directly related to 64-bit including incorrect memory allocations being assigned, improper rounding of 64-bit registers, and improper deallocation of memory.

 

There are also additional changes that reference additional debugging being added.

In the past, debugging is added approximately 2 weeks prior to a seed.

 

The majority of the debugging that is being added appears directly related to exit failures, and the basis of additional error checking that *could* be used to try to recover from a recursive loop error that would normally result in an application crash depending on where it is implemented in the system. Could definitely cause some data loss, but we are talking about crash recovery so data loss is already on the table.

 

As always, no real guarantees on when we will see much of anything... just my interpretation of the publicly available launchd trac changelogs.

 

~Adrian

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  • 4 weeks later...
Normal naming convention is that 'B' refers to the 10.x.1 release.

 

So, 10B87 would mean 10.6.1 - Build 87.

 

~Adrian

 

 

 

Hmm, I though B referred to beta, and A referred to Alpha? (A quick yahoo search indicates that you are correct, as 10.x.c would then be a 10.x.2 release?)

 

I guess that might have been inaccurate information on the wikipedia? Thanks for the tip on build numbers, I never noticed that before.

 

With that being the case....I notice that the numbers that follow the letter seem higher on later versions....does that number continue to increase and never start over at 0 until a new "cat" arrives?

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Two things...

 

10a127 was mentioned 2008-09-17, not last week.

At that point, we are talking about a build that was created July 8, 2008 given what we know about 10a96.

 

Issues such as "20s stall at installer shutdown" are generally not the highest priority fixes around, and are generally fixed on the builds where they were first identified and then merged into the more recent code base after the issues are resolved and tested working where they were first identified.

 

Lower priority issues such as delays are more an inconvenience than ones such as "calling vproc_standby_end core dumps" and are thus put on hold for a while. As a matter of fact, both issues were resolved with the same changeset.

 

At least that is standard programming practices within my organization.

 

~Adrian

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Thanks for the explanation.

 

~Matt

 

Two things...

 

10a127 was mentioned 2008-09-17, not last week.

At that point, we are talking about a build that was created July 8, 2008 given what we know about 10a96.

 

Issues such as "20s stall at installer shutdown" are generally not the highest priority fixes around, and are generally fixed on the builds where they were first identified and then merged into the more recent code base after the issues are resolved and tested working where they were first identified.

 

Lower priority issues such as delays are more an inconvenience than ones such as "calling vproc_standby_end core dumps" and are thus put on hold for a while. As a matter of fact, both issues were resolved with the same changeset.

 

At least that is standard programming practices within my organization.

 

~Adrian

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