aquanutz Posted July 12, 2008 Share Posted July 12, 2008 That is amazing. Nice work. Link to comment Share on other sites More sharing options...
W.oo.dy Posted July 12, 2008 Share Posted July 12, 2008 Zedr0n, amazing work!!!!!! Congratz for your job, and congratz for everybody envolved on this!!! Link to comment Share on other sites More sharing options...
xandiztxu Posted July 13, 2008 Share Posted July 13, 2008 Keep up the good work! Can't wait too see the progress!!! And if you could host the movie on youtube I would be very thankful, this site don't work on brazil. Link to comment Share on other sites More sharing options...
slipttees Posted September 25, 2008 Share Posted September 25, 2008 dawn....great work everyone Link to comment Share on other sites More sharing options...
Zedr0n Posted October 5, 2008 Share Posted October 5, 2008 Yeah, i'm not dead apparently Sorry for no progress to all the interested people but moving to another country, working first job and living alone does take some time to get used to. I've cleaned up the code and set up trac project at http://quant0r.com/trac/trac.cgi. Now it doesn't require manual editing of makefiles, compiling of nasm files, etc... etc... It's a plain configure/make process. I'm not too sure of dependencies right now as I've installed quite a bit so I'm looking for a volunteer to go through build process on a clean mac I'll be releasing a tarball afterwards I guess. Link to comment Share on other sites More sharing options...
Adrien0203 Posted October 6, 2008 Author Share Posted October 6, 2008 Yeah, i'm not dead apparently That's good news! Really! I was about to write a new post to know what's up. Thanks for the pcsx2 package, I'm pretty sure others good developers are going to get involved in this. So thanks again for your good work Link to comment Share on other sites More sharing options...
Zedr0n Posted October 7, 2008 Share Posted October 7, 2008 Guess what? Games are running Well, at least, disgaea is. Link to comment Share on other sites More sharing options...
Zedr0n Posted October 7, 2008 Share Posted October 7, 2008 And another little thing Link to comment Share on other sites More sharing options...
Zedr0n Posted October 11, 2008 Share Posted October 11, 2008 Ok, going forward. I've spent last few nights trying to fix the recompilers. Seems like leopard is very, very sensitive to stack alignment and in pcsx2 code there are lots of time when the stack is misaligned(what with inline asm everywhere). So far, i've managed to get japan bios 1.0 to run. It runs on 15-20 fps, this is debug build of pcsx2, no dc/mgts. Is this roughly the same on windows? The interpreter mode is 2fps on this build Yeah, video is up here Link to comment Share on other sites More sharing options...
Zedr0n Posted October 11, 2008 Share Posted October 11, 2008 Disgaea also seems to work now Link to comment Share on other sites More sharing options...
Zedr0n Posted October 11, 2008 Share Posted October 11, 2008 Ok, i've played around with mtgs/dc and compiler and it seems now disgaea is actually playable Link to comment Share on other sites More sharing options...
Zedr0n Posted October 12, 2008 Share Posted October 12, 2008 I've also managed to fix ffxii, so it now goes in-game I’m posting a video but bear in mind that real fps are in pictures as seems like video recording takes its toll on performance. No mtgs/dc as of yet, so performance is lacking Link to comment Share on other sites More sharing options...
~pcwiz Posted October 12, 2008 Share Posted October 12, 2008 Amazing work. And yes 20 fps is about what I get on Windows, maybe a bit more but not much Link to comment Share on other sites More sharing options...
Zedr0n Posted October 12, 2008 Share Posted October 12, 2008 And another dirty-dirty hack to make mtgs/dc work for ffxii Link to comment Share on other sites More sharing options...
mushroomkid8 Posted October 13, 2008 Share Posted October 13, 2008 Hi, i download the latest binary for the mac and i edited it with chmod +x, but whenever i try and run it, then i get the error message: dyld: Library not loaded: /usr/local/gtkx11/lib/libgtk-x11-2.0.0.dylib Referenced from: /Users/bestbuy/Downloads/pcsx2 2/bin/pcsx2 Reason: image not found Trace/BPT trap Could someone please help me i tried to look for it to download but i can't find anything Thanks Link to comment Share on other sites More sharing options...
Adrien0203 Posted October 13, 2008 Author Share Posted October 13, 2008 Hi, i download the latest binary for the mac and i edited it with chmod +x, but whenever i try and run it, then i get the error message: dyld: Library not loaded: /usr/local/gtkx11/lib/libgtk-x11-2.0.0.dylib Referenced from: /Users/bestbuy/Downloads/pcsx2 2/bin/pcsx2 Reason: image not found Trace/BPT trap Could someone please help me i tried to look for it to download but i can't find anything Thanks I've the same problem as you. First I've installed the latest x11 and (as zedr0n said in an answer to a pm) installed the nVidia CG Framework http://developer.nvidia.com/object/cg_toolkit.html ==>not working Try to find out if it was possible to get a atk updated from mac ports ==> dyld: Library not loaded: /usr/local/gtkx11/lib/libatk-1.0.0.dylib Referenced from: /Users/adrien/Desktop/pcsx2/bin/pcsx2 Reason: Incompatible library version: pcsx2 requires version 2210.0.0 or later, but libatk-1.0.0.dylib provides version 2010.0.0 Trace/BPT trap Maybe I have to compile it myself from a svn to get the very latest version ?? -- So try again with the cg toolkit, maybe it's not working on my mac because I've done too many hacks >< And I'm pretty sure that zedr0n is about to put a how-to on his website Link to comment Share on other sites More sharing options...
Zedr0n Posted October 13, 2008 Share Posted October 13, 2008 Yep, i've compiled latest gtk myself from sources, because macports/fink aren't exactly 100% compatible. Hm, I can probably try compiling them in as static libs so that there is no need to compile anything. I'll try to do that in a few next days Link to comment Share on other sites More sharing options...
Adrien0203 Posted October 14, 2008 Author Share Posted October 14, 2008 Yep, i've compiled latest gtk myself from sources, because macports/fink aren't exactly 100% compatible. Hm, I can probably try compiling them in as static libs so that there is no need to compile anything. I'll try to do that in a few next days cool stuff ^^ Link to comment Share on other sites More sharing options...
Zedr0n Posted October 18, 2008 Share Posted October 18, 2008 FF-X fixed at last Well, at least less missing geometry now Link to comment Share on other sites More sharing options...
Adrien0203 Posted October 18, 2008 Author Share Posted October 18, 2008 Hi everyone ^^ It's me again Nice to see ffX on osX Before the build of pcsx2 with static libs I thought it would be cool to compile gtk+ from subversion. I've performed some search and I've found a cool script that do all the job for you. The website explains you how to manage this, it's pretty cool, right here. Finally I've succeeded to compile gtk+. If you remember zedr0n's build requires libatk 2210.0.0 mine is libatk-1.0.0.2409.1.dylib. So as 2409 > 2210 it should work. But I've a path problem, when I launch Pcsx2 it looks in: /usr/local/gtkx11/lib/ (libatk-1.0.0.dylib) Actually my updated libs are in: /Users/adrien/gtk/inst/lib (libatk-1.0.0.2409.1.dylib) I don't want to make a massive apple+c apple+v so I taught there was somewhere a way to change that, maybe adding it in the PATH or in another var ? So what should I do ? copy and overwrite or something else ? Thanks again Link to comment Share on other sites More sharing options...
Zedr0n Posted October 18, 2008 Share Posted October 18, 2008 The build of gtk+ you are referring to is an to do native(non-x11) version of gtk. I've tried it, unfortunately it doesn't work for pcsx2. And anyway, all opengl is using X11 so you would need x11 gtk for zerogs. Yes, i seem to be using hardcoded paths for libs, the simplest way would be either to copy(it wouldn't overwrite anything anyway as gtkx11 doesn't exist by default) or symlink it. Link to comment Share on other sites More sharing options...
Zedr0n Posted October 20, 2008 Share Posted October 20, 2008 Ok, i tried creating a binary which would work on other macs First, grab the gtk redistributable at http://pcsx2-mac.quant0r.com/files/gtk.tar.gz. When you unpack it you'll get two files: gtk_dist.tgz install_gtk.sh Open Terminal, cd to the directory where these 2 files are and type ./install-gtk.sh This would ask you for your password(because it would copy the files to /usr/local/gtkx11) and will also check if /usr/local/gtkx11 exists. If it does then you'll get a message /usr/local/gtkx11 already exists, delete it if you are sure you want to replace it and you would need to manually delete the directory if you want to replace it. Second, you'll also need Nvidia CG Framework for mac which you can get here - http://developer.nvidia.com/object/cg_toolkit.html#downloads Then you just get latest http://pcsx2-mac.quant0r.com/files/pcsx2.tar.gz, unpack it wherever, copy bios and launch pcsx2. Please test because it does work on my mac(but I only moved my /usr/local/gtkx11 to another place for testing) but this is only for gtk dependencies I see. Link to comment Share on other sites More sharing options...
Zedr0n Posted October 20, 2008 Share Posted October 20, 2008 Ok, dirty hacked the debug build into release build(removed -D_DEBUG from x86 directory makefile) and got a real speed boost - around 15-20 fps for comparison no AA on the other hand, i've found the reason for the problem I've read elsewhere about - the ffx videos line problem. Seems like people thought it was mostly zerogs fault but it's something broken in release build - i.e. i didn't get the lines before but now well, at least it's 10fps faster Link to comment Share on other sites More sharing options...
Zedr0n Posted October 20, 2008 Share Posted October 20, 2008 And now zerogs switched into release(AA4x) Link to comment Share on other sites More sharing options...
dudecuda Posted October 21, 2008 Share Posted October 21, 2008 Amazing work. Quite the one-man team you are. Link to comment Share on other sites More sharing options...
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